

We want to watch each other's turns and the 3DS screen doesn't work well for spectators.

To be honest, it's quite hard to tell the difference between the different player's stats in single player, but when playing in two-player it becomes apparent how distinct is each characters mix of strengths and weaknesses. Characters also gain XP and levels as you use them to play, increases things like length of shot and accuracy. Let's Golf 3D also features an almost role-playing-like feature, in which progress unlocks new outfits and equipment for the characters which allows you give bonuses to their abilities. There is a nifty after-touch feature which allows you to add spin to the ball to control the landing, but unfortunately the automatic camera sometimes refuses to show a clear shot of where the ball will land, making use of this feature somewhat intermittent. The camera and controls can be very fiddly when choosing the best shot. I would have thought that additional players could have been added quite simply. Also, given that the mode is turn-based anyway I don't really understand why it is restricted to only two players. Sadly, we tend to turn the 3D off for two-player matches because we want to watch each other's turns and the 3DS screen doesn't work well for spectators. I personally appreciate the shared screen two-player mode, which allows me and my partner to play two player on the same 3DS. I quite like both the fantastic and real being offered by a single golf game and not being forced to choose between the two from the start. There are plenty of normal style courses available for a more realistic golf experience, while holes set on the frozen ice of Greenland and over the stone temples of Mexico offer a more novelty feel. The variety of level styles is also well considered. What makes it such a great game is the huge amount of courses and options available.
